Customized UE5 Metahuman characters rendered in hatching style.
Facial and garment texture maps authored in Photoshop.
Dynamic hatching line applied by an Ambient occlusion-based shader.
Presented in the artwork El Turco in collaboration with Diemut Strebe, Eli Barzilay, Zhiling Huang, Jianchi Zhou, Hongyin Luo, Ben Greenman. https://elturco.diemutstrebe.com/